This is a page for information about my research and scholarship, including descriptions of several areas of work and links to various publications and other writings.

Mathematics of voting and democracy

In recent years, I have become very interested in the mathematics of voting methods, apportionment, and other topics related to democratic decision-making. This was spurred, in part, by beginning to teach a survey course on mathematics for humanities students at the liberal arts college where I work. I initially knew not much more than my students, but I have since read tons of books, articles, and blogs about mathematics, economics, social choice, history, politics, etc. and find it all fascinating. My main goal is to take this knowledge and reshape it for broader consumption. I’m intrigued by the mathematical nuances and pervasive paradoxes inherent to gathering informating and synthesizing it into a collective decision, but these are challenging ideas to grapple with, so I want to help the general public learn about and better understand these issues.

Numeracy and quantitative literacy

If you’re a mathematics educator who’s also interested in lesson plans that use current events, news articles, and social media posts to teach quantitative reasoning and mathematics content, check out the Eventmath project!

  • Eventmath is funded by a Wikimedia Project Grant.
  • Check out the site on Wikiversity and attend one of our future meetups to learn more about the project and get started on a lesson plan page of your own!
  • My wonderful collaborator Greg Stanton also published an article – “An Invitation to Eventmath” – in the Canadian Mathematical Society’s CMS Notes that describes the project goals and potential impact.
  • Please share these links with anyone else who might be interested in using current events and social to help students develop authentic, practical skills in mathematical reasoning!

Pursuit-evasion games on graph networks

Graph theory studies network connections. Think of a social web like Facebook, with nodes (called “vertices”) representing each person and connections (called “edges”) amongst the nodes representing who is friends with whom; in this sense, Facebook is a big graph.

“Cops & Robbers” is a game played on graphs. A team of Cops place themselves on the vertices of a given graph, and then the Robber places himself on a vertex. The two sides alternate turns: on their turn, the Cops get to move along the edges, then the Robber does the same, and they go back and forth like this. If a Cop lands on the Robber, he is caught and the Cops win. If the Robber is able to evade the Cops indefinitely, then he wins.

This game has been studied extensively since its introduction in the 1980s. Mathematicians have made great strides towards understanding what kinds of graphs allow one Cop to win, which graphs require more and how many are required, etc. However, there remain many open questions and unproven conjectures. This is a very active research area!

Since this is a game, this research can be purely recreational (as it is for me). But these results also have important applications and implications in computer science and programming. A good example is writing programs to search and organize large datasets efficiently. “Lazy Cops & Robbers” is a variant of the game wherein, on the Cops’ turn, only one of them is allowed to move. The main question becomes: Does this rule change the game significantly? For a given graph, do the same number of Cops suffice, or might we need more (and how many)?

For lots more information about this field of research, I highly recommend Anthony Bonato and his writings, especially his most recent book: “An Invitation to Pursuit-Evasion Games and Graph Theory.” Indeed, you can read my review of that book in the April 2023 issue of the American Mathematical Monthly.

And for even more information, please check out…

Other

I also have some expository presentations and writings, including the slides from my dissertation defense, posted on my old CMU personal page (which I, unfortunately, can no longer update).